# mm3d
This is a fork of Maverick/Misfit Model 3D meant for improving core data model. Its code is simplified a great deal. The UX is much improved too.
This editor is packaged with Sword of Moonlight and I can be supportd on Patreon (https://www.patreon.com/swordofmoonlight) (Donations are needed)
# demo for Windows users
https://github.com/mick-p1982/mm3d/releases/tag/win32-dec-2021
![MM3D headeater smaller](https://user-images.githubusercontent.com/18209495/77861427-77816780-71da-11ea-895b-965de28f11ce.png)
# build
0) FindwxWidgets issue: https://gitlab.kitware.com/cmake/cmake/-/issues/21544
1) Use CMake to build/install Widgets 95 (https://sourceforge.net/p/widgets-95).
2) Use CMake to build/install MM3d that depends on Widgets 95 being installed.
3) The CMake scripts are for Linux. Widgets 95 is tested with wxGTK3. They work
with Windows too but the Visual Studio project requires some tinkering afterward
in its present state, owing to inheriting some GLUI build patterns. There is a
standalone MSVC (Visual Studio) project in the source code.
# background
https://github.com/zturtleman/mm3d
Notes: The ZIP files are archived material from the old code that might be able
to be salvaged. Everything from MM3D is supported except for:
1) Localization is currently unimplemented in Widgets 95 as it's mid development.
2) Qt may support more OpenGL targets but desktop should work.
3) Apple desktops are unimplemented. I can't add this myself.
4) Only lightly tested on Linux (GCC builds.)
5) There are a lot of UI upgrades like hotkey bindings for nearly everything and
many convenience features that I hope will find their way into MM3D applications.
# about