#ifdef SOMEX_INI_ADJUST_SECTION LOOKUP(ADJUST_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(ABYSS_DEPTH,........................,abyss_depth) LOOKUP(BLACKENED_TINT,.....................,blackened_tint) LOOKUP(BLACKENED_TINT2,....................,blackened_tint2) LOOKUP(BLUE_FLASH_TINT,....................,blue_flash_tint) LOOKUP(CHARACTER_IDENTIFIER,...............,character_identifier) // LOOKUP(FOV_AMBIENT_SATURATION,.............,fov_ambient_saturation) LOOKUP(FOV_FOGLINE_ADJUSTMENT,.............,fov_fogline_adjustment) LOOKUP(FOV_FOGLINE_ADJUSTMENT2,............,fov_fogline_adjustment2) LOOKUP(FOV_FOGLINE_SATURATION,.............,fov_fogline_saturation) LOOKUP(FOV_FRUSTUM_MULTIPLIER,.............,fov_frustum_multiplier) LOOKUP(FOV_SKY_AND_FOG_MINIMA,.............,fov_sky_and_fog_minima) LOOKUP(FOV_SKY_AND_FOG_MINIMA2,............,fov_sky_and_fog_minima2) LOOKUP(FOV_SKY_AND_FOG_POWERS,.............,fov_sky_and_fog_powers) LOOKUP(FOV_SKY_AND_FOG_POWERS2,............,fov_sky_and_fog_powers2) LOOKUP(FOV_SKY_AND_FOG_POWERS3,............,fov_sky_and_fog_powers3) LOOKUP(FOV_SKY_AND_FOG_POWERS4,............,fov_sky_and_fog_powers4) LOOKUP(FOV_SKYLINE_ADJUSTMENT,.............,fov_skyline_adjustment) LOOKUP(FOV_SKYLINE_ADJUSTMENT2,............,fov_skyline_adjustment2) LOOKUP(GREEN_FLASH_TINT,...................,green_flash_tint) LOOKUP(HIGHLIGHT_OPACITY_ADJUSTMENT,.......,highlight_opacity_adjustment) LOOKUP(HUD_GAUGE_BORDER,...................,hud_gauge_border) LOOKUP(HUD_GAUGE_DEPLETED_HALF_TINT,.......,hud_gauge_depleted_half_tint) LOOKUP(HUD_GAUGE_OPACITY_ADJUSTMENT,.......,hud_gauge_opacity_adjustment) LOOKUP(HUD_LABEL_TRANSLUCENCY,.............,hud_label_translucency) LOOKUP(LETTERING_CONTRAST,.................,lettering_contrast) LOOKUP(LETTERING_TINT,.....................,lettering_tint) LOOKUP(NPC_FENCE,..........................,npc_fence) LOOKUP(NPC_HITBOX_CLEARANCE,...............,npc_hitbox_clearance) LOOKUP(NPC_SHADOWS_MODULATION,.............,npc_shadows_modulation) LOOKUP(NPC_SHADOWS_MULTIPLIER,.............,npc_shadows_multiplier) LOOKUP(NPC_SHADOWS_SATURATION,.............,npc_shadows_saturation) LOOKUP(NPC_XZ_PLANE_DISTANCE,..............,npc_xz_plane_distance) LOOKUP(PANELING_FRAME_TRANSLUCENCY,........,paneling_frame_translucency) LOOKUP(PANELING_OPACITY_ADJUSTMENT,........,paneling_opacity_adjustment) LOOKUP(PANELLING_OPACITY_ADJUSTMENT,.......,panelling_opacity_adjustment) LOOKUP(RED_FLASH_TINT,.....................,red_flash_tint) LOOKUP(SKY_MODEL_IDENTIFIER,...............,sky_model_identifier) LOOKUP(START_BLACKOUT_FACTOR,..............,start_blackout_factor) LOOKUP(START_TINT,.........................,start_tint) #endif #ifdef SOMEX_INI_ANALOG_SECTION LOOKUP(ANALOG_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(ERROR_ALLOWANCE,....................,error_allowance) LOOKUP(ERROR_ALLOWANCE2,...................,error_allowance2) LOOKUP(ERROR_CLEARANCE,....................,error_clearance) LOOKUP(ERROR_IMPEDANCE,....................,error_impedance) LOOKUP(ERROR_IMPEDANCE2,...................,error_impedance2) LOOKUP(ERROR_PARACHUTE,....................,error_parachute) LOOKUP(ERROR_TOLERANCE,....................,error_tolerance) #endif #ifdef SOMEX_INI_AUTHOR_SECTION LOOKUP(AUTHOR_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(EMAIL_ADDRESS_OF_CONTACT,...........,email_address_of_contact) LOOKUP(HOMEPAGE,...............,homepage) //online_website_to_visit? LOOKUP(HOURS_IN_WHICH_TO_PHONE,............,hours_in_which_to_phone) LOOKUP(INTERNATIONAL_PRODUCTION_TITLE,.....,international_production_title) LOOKUP(INTERNATIONAL_TRANSLATION_TITLE,....,international_translation_title) LOOKUP(ONLINE_WEBSITE_TO_VISIT,............,online_website_to_visit) LOOKUP(PHONE_NUMBER_OF_CONTACT,............,phone_number_of_contact) LOOKUP(SOFTWARE_COMPANY_NAME,..............,software_company_name) LOOKUP(STREET_ADDRESS_OF_CONTACT,..........,street_address_of_contact) LOOKUP(THE_AUTHORITY_TO_CONTACT,...........,the_authority_to_contact) #endif #ifdef SOMEX_INI_BITMAP_SECTION LOOKUP(BITMAP_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(BITMAP_AMBIENT,.....................,bitmap_ambient) LOOKUP(BITMAP_AMBIENT_MASK,................,bitmap_ambient_mask) LOOKUP(BITMAP_AMBIENT_SATURATION,..........,bitmap_ambient_saturation) #endif #ifdef SOMEX_INI_BOXART_SECTION LOOKUP(BOXART_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(GAME_ARTIST,........................,game_artist) LOOKUP(GAME_AUTEUR,........................,game_auteur) LOOKUP(GAME_AUTHOR,........................,game_author) LOOKUP(GAME_BASED_UPON,....................,game_based_upon) LOOKUP(GAME_CARETAKER,.....................,game_caretaker) LOOKUP(GAME_COMPANY,.......................,game_company) LOOKUP(GAME_CONCEPT,.......................,game_concept) LOOKUP(GAME_DEDICATION,....................,game_dedication) LOOKUP(GAME_DESIGNER,......................,game_designer) LOOKUP(GAME_DEVELOPER,.....................,game_developer) LOOKUP(GAME_DIRECTOR,......................,game_director) LOOKUP(GAME_DISCLAIMER,....................,game_disclaimer) LOOKUP(GAME_DISTRIBUTOR,...................,game_distributor) LOOKUP(GAME_EDITION,.......................,game_edition) LOOKUP(GAME_FEATURES,......................,game_features) LOOKUP(GAME_FIRST_EDITION_DATE,............,game_first_edition_date) LOOKUP(GAME_FIRST_EDITION_YEAR,............,game_first_edition_year) LOOKUP(GAME_FORMAT,........................,game_format) LOOKUP(GAME_IN_ASSOCIATION_WITH,...........,game_in_association_with) LOOKUP(GAME_LABEL,.........................,game_label) LOOKUP(GAME_LEGAL,.........................,game_legal) LOOKUP(GAME_LICENSE,.......................,game_license) LOOKUP(GAME_MASCOT,........................,game_mascot) LOOKUP(GAME_MUSIC,.........................,game_music) LOOKUP(GAME_MUSING,........................,game_musing) LOOKUP(GAME_ORIGINAL,......................,game_original) LOOKUP(GAME_PARTNERS,......................,game_partners) LOOKUP(GAME_PLANNER,.......................,game_planner) LOOKUP(GAME_PRESENTED_BY,..................,game_presented_by) LOOKUP(GAME_PRESENTERS,....................,game_presenters) LOOKUP(GAME_PRODUCER,......................,game_producer) LOOKUP(GAME_PROGRAMMER,....................,game_programmer) LOOKUP(GAME_PROJECT,.......................,game_project) LOOKUP(GAME_PUBLISHER,.....................,game_publisher) LOOKUP(GAME_PUBLISHING_DATE,...............,game_publishing_date) LOOKUP(GAME_RATING,........................,game_rating) LOOKUP(GAME_REGION,........................,game_region) LOOKUP(GAME_SERIES,........................,game_series) LOOKUP(GAME_SOUNDSUITE,....................,game_soundsuite) LOOKUP(GAME_SOUNDTRACK,....................,game_soundtrack) LOOKUP(GAME_STUDIO,........................,game_studio) LOOKUP(GAME_SUB_SERIES,....................,game_sub_series) LOOKUP(GAME_SUBTEAM,.......................,game_subteam) LOOKUP(GAME_SUBTITLE,......................,game_subtitle) LOOKUP(GAME_SUGGESTED_RETAIL_PRICE,........,game_suggested_retail_price) LOOKUP(GAME_SUPER_TITLE,...................,game_super_title) LOOKUP(GAME_THANKS,........................,game_thanks) LOOKUP(GAME_TITLE_WITH_SEQUEL,.............,game_title_with_sequel) LOOKUP(GAME_VERSION,.......................,game_version) LOOKUP(GAME_WRITER,........................,game_writer) LOOKUP(GAME_YEAR_PUBLISHED,................,game_year_published) #endif #ifdef SOMEX_INI_BUGFIX_SECTION LOOKUP(BUGFIX_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_FIX_ANIMATION_SAMPLE_RATE,.......,do_fix_animation_sample_rate) LOOKUP(DO_FIX_ANY_EXPERIMENTAL,............,do_fix_any_experimental) LOOKUP(DO_FIX_ANY_NONTRIVIAL,..............,do_fix_any_nontrivial) LOOKUP(DO_FIX_ANY_TRIVIAL,.................,do_fix_any_trivial) LOOKUP(DO_FIX_ANY_VITAL,...................,do_fix_any_vital) LOOKUP(DO_FIX_ASYNCHRONOUS_INPUT,..........,do_fix_asynchronous_input) LOOKUP(DO_FIX_ASYNCHRONOUS_SOUND,..........,do_fix_asynchronous_sound) LOOKUP(DO_FIX_AUTOMAP_GRAPHIC,.............,do_fix_automap_graphic) LOOKUP(DO_FIX_BOXED_EVENTS,................,do_fix_boxed_events) LOOKUP(DO_FIX_CLIPPING_PLAYER_CHARACTER,...,do_fix_clipping_player_character) LOOKUP(DO_FIX_CLIPPING_ITEM_DISPLAY,.......,do_fix_clipping_item_display) LOOKUP(DO_FIX_COLORKEY,....................,do_fix_colorkey) LOOKUP(DO_FIX_CONTROLLER_CONFIGURATION,....,do_fix_controller_configuration) LOOKUP(DO_FIX_DAMAGE_CALCULUS,.............,do_fix_damage_calculus) LOOKUP(DO_FIX_ELAPSED_TIME,................,do_fix_elapsed_time) LOOKUP(DO_FIX_FOV_IN_MEMORY,...............,do_fix_fov_in_memory) // LOOKUP(DO_FIX_FRUSTUM_IN_MEMORY,...........,do_fix_frustum_in_memory) LOOKUP(DO_FIX_LIFETIME_OF_GDI_OBJECTS,.....,do_fix_lifetime_of_gdi_objects) LOOKUP(DO_FIX_LIGHTING_DROPOUT,............,do_fix_lighting_dropout) LOOKUP(DO_FIX_OUT_OF_RANGE_CONFIG_VALUES,..,do_fix_out_of_range_config_values) LOOKUP(DO_FIX_OVERSIZED_COMPASS_NEEDLE,....,do_fix_oversized_compass_needle) LOOKUP(DO_FIX_SLOWDOWN_ON_SAVE_DATA_SELECT,,do_fix_slowdown_on_save_data_select) LOOKUP(DO_FIX_SPELLING_OF_ENGLISH_WORDS,...,do_fix_spelling_of_english_words) LOOKUP(DO_FIX_TRIP_ZONE_RANGE,.............,do_fix_trip_zone_range) LOOKUP(DO_FIX_WIDESCREEN_FONT_HEIGHT,......,do_fix_widescreen_font_height) LOOKUP(DO_FIX_ZBUFFER_ABUSE,...............,do_fix_zbuffer_abuse) LOOKUP(DO_TRY_TO_FIX_EXIT_FROM_MENUS,......,do_try_to_fix_exit_from_menus) #endif #ifdef SOMEX_INI_DAMAGE_SECTION LOOKUP(DAMAGE_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(CRITICAL_HIT_POINT_QUANTIFIER,......,critical_hit_point_quantifier) LOOKUP(DO_NOT_HARM_DEFENSELESS_CHARACTERS,.,do_not_harm_defenseless_characters) LOOKUP(DO_NOT_HARM_EQUIPMENT,..............,do_not_harm_equipment) LOOKUP(HIT_HANDICAP_QUANTIFIER,............,hit_handicap_quantifier) LOOKUP(HIT_OFFSET_QUANTIFIER,..............,hit_offset_quantifier) LOOKUP(HIT_OFFSET_QUANTIFIER2,.............,hit_offset_quantifier2) LOOKUP(HIT_OUTCOME_QUANTIFIER,.............,hit_outcome_quantifier) LOOKUP(HIT_PENALTY_QUANTIFIER,.............,hit_penalty_quantifier) LOOKUP(HIT_POINT_MODE,.....................,hit_point_mode) LOOKUP(HIT_POINT_MODEL,....................,hit_point_model) LOOKUP(HIT_POINT_QUANTIFIER,...............,hit_point_quantifier) LOOKUP(HIT_POINT_QUANTIFIER2,..............,hit_point_quantifier2) #endif #ifdef SOMEX_INI_DETAIL_SECTION LOOKUP(DETAIL_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(ALPHAFOG_COLORKEY,..................,alphafog_colorkey) LOOKUP(ALPHAFOG_SKYFLOOD_CONSTANT,.........,alphafog_skyflood_constant) LOOKUP(ALPHAFOG_SKYFLOOR_CONSTANT,.........,alphafog_skyfloor_constant) LOOKUP(AMBIENT_CONTRIBUTION,...............,ambient_contribution) LOOKUP(BOB_DISTANCE_MULTIPLIER,............,bob_distance_multiplier) LOOKUP(BOB_DISTANCE_MULTIPLIER2,...........,bob_distance_multiplier2) LOOKUP(BOB_FREQUENCY_MULTIPLIER,...........,bob_frequency_multiplier) LOOKUP(CURSOR_HOURGLASS_MS_TIMEOUT,........,cursor_hourglass_ms_timeout) LOOKUP(DASH_JOGGING_GAIT,..................,dash_jogging_gait) LOOKUP(DASH_RUNNING_GAIT,..................,dash_running_gait) LOOKUP(DASH_STEALTH_GAIT,..................,dash_stealth_gait) LOOKUP(ESCAPE_ANALOG_GAITS,................,escape_analog_gaits) LOOKUP(ESCAPE_ANALOG_MODES,................,escape_analog_modes) LOOKUP(ESCAPE_ANALOG_SHAPE,................,escape_analog_shape) LOOKUP(G,..................................,g) LOOKUP(GAMMA_N,............................,gamma_n) LOOKUP(GAMMA_NPC,..........................,gamma_npc) LOOKUP(GAMMA_Y,............................,gamma_y) LOOKUP(GAMMA_Y_STAGE,......................,gamma_y_stage) LOOKUP(LIGHTS_AMBIENT_MULTIPLIER,..........,lights_ambient_multiplier) LOOKUP(LIGHTS_CALIBRATION_FACTOR,..........,lights_calibration_factor) LOOKUP(LIGHTS_CONSTANT_ATTENUATION,........,lights_constant_attenuation) LOOKUP(LIGHTS_DIFFUSE_MULTIPLIER,..........,lights_diffuse_multiplier) LOOKUP(LIGHTS_DISTANCE_MULTIPLIER,.........,lights_distance_multiplier) LOOKUP(LIGHTS_EXPONENT_MULTIPLIER,.........,lights_exponent_multiplier) LOOKUP(LIGHTS_LINEAR_ATTENUATION,..........,lights_linear_attenuation) LOOKUP(LIGHTS_LAMPS_LIMIT,.................,lights_lamps_limit) LOOKUP(LIGHTS_QUADRATIC_ATTENUATION,.......,lights_quadratic_attenuation) LOOKUP(LOG_INITIAL_TIMEOUT,................,log_initial_timeout) LOOKUP(LOG_SUBSEQUENT_TIMEOUT,.............,log_subsequent_timeout) LOOKUP(MIPMAPS_KAISER_SINC_LEVELS,.........,mipmaps_kaiser_sinc_levels) LOOKUP(MIPMAPS_PIXEL_ART_POWER_OF_TWO,.....,mipmaps_pixel_art_power_of_two) LOOKUP(MIPMAPS_SATURATE,...................,mipmaps_saturate) LOOKUP(MOUSE_4TH_BUTTON_ACTION,............,mouse_4th_button_action) LOOKUP(MOUSE_5TH_BUTTON_ACTION,............,mouse_5th_button_action) LOOKUP(MOUSE_6TH_BUTTON_ACTION,............,mouse_6th_button_action) LOOKUP(MOUSE_7TH_BUTTON_ACTION,............,mouse_7th_button_action) LOOKUP(MOUSE_8TH_BUTTON_ACTION,............,mouse_8th_button_action) LOOKUP(MOUSE_DEADZONE_MS_TIMEOUT,..........,mouse_deadzone_ms_timeout) LOOKUP(MOUSE_DEADZONE_MULTIPLIER,..........,mouse_deadzone_multiplier) LOOKUP(MOUSE_HORIZONTAL_MULTIPLIER,........,mouse_horizontal_multiplier) LOOKUP(MOUSE_LEFT_BUTTON_ACTION,...........,mouse_left_button_action) LOOKUP(MOUSE_MENU_BUTTON_ACTION,...........,mouse_menu_button_action) LOOKUP(MOUSE_MIDDLE_BUTTON_ACTION,.........,mouse_middle_button_action) LOOKUP(MOUSE_RIGHT_BUTTON_ACTION,..........,mouse_right_button_action) LOOKUP(MOUSE_SATURATE_MULTIPLIER,..........,mouse_saturate_multiplier) LOOKUP(MOUSE_TILT_LEFT_ACTION,.............,mouse_tilt_left_action) LOOKUP(MOUSE_TILT_RIGHT_ACTION,............,mouse_tilt_right_action) LOOKUP(MOUSE_VERTICAL_MULTIPLIER,..........,mouse_vertical_multiplier) LOOKUP(NUMLOCK_STATUS,.....................,numlock_status) LOOKUP(NWSE_SATURATION,....................,nwse_saturation) //REMOVE US? //LOOKUP(RED_ADJUSTMENT,.....................,red_adjustment) //LOOKUP(RED_MULTIPLIER,.....................,red_multiplier) LOOKUP(RED_SATURATION,.....................,red_saturation) LOOKUP(RED_TIMEOUT,........................,red_timeout) LOOKUP(ST_MARGIN_MULTIPLIER,...............,st_margin_multiplier) LOOKUP(ST_STATUS_MODE,.....................,st_status_mode) LOOKUP(START_MODE,.........................,start_mode) LOOKUP(TOBII_EYE_HEAD_RATIO,...............,tobii_eye_head_ratio) LOOKUP(U2_HARDNESS,........................,u2_hardness) LOOKUP(U2_POWER,...........................,u2_power) LOOKUP(WASD_AND_MOUSE_MODE,................,wasd_and_mouse_mode) #endif #ifdef SOMEX_INI_EDITOR_SECTION LOOKUP(EDITOR_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(BLACK_SATURATION,...................,black_saturation) LOOKUP(CLIP_MODEL_PIXEL_VALUE,.............,clip_model_pixel_value) LOOKUP(CLIP_VOLUME_MULTIPLIER,.............,clip_volume_multiplier) LOOKUP(DEFAULT_PIXEL_VALUE,................,default_pixel_value) LOOKUP(DEFAULT_PIXEL_VALUE2,...............,default_pixel_value2) LOOKUP(DEFAULT_PIXEL_VALUE3,...............,default_pixel_value3) LOOKUP(DO_HIDE_DIRECT3D_HARDWARE,..........,do_hide_direct3d_hardware) LOOKUP(DO_NOT_DITHER,......................,do_not_dither) LOOKUP(DO_NOT_GENERATE_ICONS,..............,do_not_generate_icons) LOOKUP(DO_NOT_OPEN_WITH_MM3D,..............,do_not_open_with_mm3d) LOOKUP(DO_NOT_SMOOTH,......................,do_not_smooth) LOOKUP(DO_NOT_STIPPLE,.....................,do_not_stipple) LOOKUP(DO_OVERWRITE_PROJECT,...............,do_overwrite_project) LOOKUP(DO_OVERWRITE_RUNTIME,...............,do_overwrite_runtime) LOOKUP(DO_SUBDIVIDE_POLYGONS,..............,do_subdivide_polygons) LOOKUP(HEIGHT_ADJUSTMENT,..................,height_adjustment) LOOKUP(MAP_ENEMIES_LIMIT,..................,map_enemies_limit) LOOKUP(MAP_ICON_BRIGHTNESS,................,map_icon_brightness) LOOKUP(SPELLCHECKER_MODE,..................,spellchecker_mode) LOOKUP(TEXTURE_SUBSAMPLES,.................,texture_subsamples) LOOKUP(TILE_ELEVATION_INCREMENT,...........,tile_elevation_increment) LOOKUP(TILE_VIEW_SUBDIVISIONS,.............,tile_view_subdivisions) LOOKUP(TIME_MACHINE_MODE,..................,time_machine_mode) LOOKUP(WHITE_SATURATION,...................,white_saturation) #endif #ifdef SOMEX_INI_ENGINE_SECTION LOOKUP(ENGINE_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_KINGSFIELD25,....................,do_KingsField25) #endif #ifdef SOMEX_INI_JOYPAD_SECTION LOOKUP(JOYPAD_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(AXIS_ANALOG_GAITS,..................,axis_analog_gaits) LOOKUP(AXIS2_ANALOG_GAITS,.................,axis2_analog_gaits) LOOKUP(DO_NOT_ASSOCIATE_POV_HAT_DIAGONALS,.,do_not_associate_pov_hat_diagonals) LOOKUP(JOYPAD_TO_USE_FOR_PLAY,.............,joypad_to_use_for_play) LOOKUP(POV_HAT_TO_USE_FOR_PLAY,............,pov_hat_to_use_for_play) LOOKUP(PSEUDO_POV_HAT_0,...................,pseudo_pov_hat_0) LOOKUP(PSEUDO_POV_HAT_13500,...............,pseudo_pov_hat_13500) LOOKUP(PSEUDO_POV_HAT_18000,...............,pseudo_pov_hat_18000) LOOKUP(PSEUDO_POV_HAT_22500,...............,pseudo_pov_hat_22500) LOOKUP(PSEUDO_POV_HAT_27000,...............,pseudo_pov_hat_27000) LOOKUP(PSEUDO_POV_HAT_31500,...............,pseudo_pov_hat_31500) LOOKUP(PSEUDO_POV_HAT_4500,................,pseudo_pov_hat_4500) LOOKUP(PSEUDO_POV_HAT_9000,................,pseudo_pov_hat_9000) LOOKUP(PSEUDO_SLIDER,......................,pseudo_slider) LOOKUP(PSEUDO_SLIDER2,.....................,pseudo_slider2) LOOKUP(PSEUDO_X_AXIS,......................,pseudo_x_axis) LOOKUP(PSEUDO_X_AXIS2,.....................,pseudo_x_axis2) LOOKUP(PSEUDO_Y_AXIS,......................,pseudo_y_axis) LOOKUP(PSEUDO_Y_AXIS2,.....................,pseudo_y_axis2) LOOKUP(PSEUDO_Z_AXIS,......................,pseudo_z_axis) LOOKUP(PSEUDO_Z_AXIS2,.....................,pseudo_z_axis2) LOOKUP(SLIDER_ANALOG_GAITS,................,slider_analog_gaits) LOOKUP(SLIDER2_ANALOG_GAITS,...............,slider2_analog_gaits) #endif #ifdef SOMEX_INI_KEYGEN_SECTION LOOKUP(KEYGEN_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_DISABLE_KEYGEN_AUDITING,.........,do_disable_keygen_auditing) LOOKUP(DO_ENABLE_KEYGEN_AUDITING,..........,do_enable_keygen_auditing) LOOKUP(DO_ENABLE_KEYGEN_AUTOMATION,........,do_enable_keygen_automation) LOOKUP(DO_ENABLE_KEYGEN_INSTANTIATION,.....,do_enable_keygen_instantiation) LOOKUP(DO_ENABLE_KEYGEN_VISUALIZATION,.....,do_enable_keygen_visualization) LOOKUP(DO_SOMDB_KEYGEN_DEFAULTS,...........,do_somdb_keygen_defaults) LOOKUP(KEYGEN_AUDIT_FOLDER,................,keygen_audit_folder) LOOKUP(KEYGEN_AUTOMATIC_FILTER,............,keygen_automatic_filter) LOOKUP(KEYGEN_IMAGE_FILE,..................,keygen_image_file) LOOKUP(KEYGEN_MODEL_FILE,..................,keygen_model_file) LOOKUP(KEYGEN_TOPLEVEL_SUBKEY_IN_REGISTRY,.,keygen_toplevel_subkey_in_registry) #endif #ifdef SOMEX_INI_LAUNCH_SECTION LOOKUP(LAUNCH_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_ASK_TO_ATTACH_DEBUGGER,..........,do_ask_to_attach_debugger) LOOKUP(DO_WITHOUT_THE_EXTENSION_LIBRARY,...,do_without_the_extension_library) LOOKUP(LAUNCH_IMAGE_TO_USE,................,launch_image_to_use) LOOKUP(LAUNCH_TITLE_TO_USE,................,launch_title_to_use) #endif #ifdef SOMEX_INI_OPTION_SECTION LOOKUP(OPTION_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_2K,..............................,do_2k) LOOKUP(DO_AA,..............................,do_aa) LOOKUP(DO_AA2,.............................,do_aa2) LOOKUP(DO_ALPHAFOG,........................,do_alphafog) LOOKUP(DO_ALPHASORT,.......................,do_alphasort) LOOKUP(DO_AMBIENT,.........................,do_ambient) LOOKUP(DO_ANISOTROPY,......................,do_anisotropy) LOOKUP(DO_BLACK,...........................,do_black) LOOKUP(DO_BPP,.............................,do_bpp) LOOKUP(DO_CURSOR,..........................,do_cursor) LOOKUP(DO_DASH,............................,do_dash) LOOKUP(DO_DISASM,..........................,do_disasm) LOOKUP(DO_DITHER,..........................,do_dither) LOOKUP(DO_DITHER2,.........................,do_dither2) LOOKUP(DO_DPAD,............................,do_dpad) LOOKUP(DO_ESCAPE,..........................,do_escape) LOOKUP(DO_FOG,.............................,do_fog) LOOKUP(DO_G,...............................,do_g) LOOKUP(DO_GAMMA,...........................,do_gamma) LOOKUP(DO_GREEN,...........................,do_green) LOOKUP(DO_HDR,.............................,do_hdr) LOOKUP(DO_HIGHCOLOR,.......................,do_highcolor) LOOKUP(DO_HIT,.............................,do_hit) LOOKUP(DO_HIT2,............................,do_hit2) LOOKUP(DO_INTERLACE,.......................,do_interlace) LOOKUP(DO_INVERT,..........................,do_invert) LOOKUP(DO_KF2,.............................,do_kf2) LOOKUP(DO_LAP,.............................,do_lap) LOOKUP(DO_LAP2,............................,do_lap2) LOOKUP(DO_LIGHTS,..........................,do_lights) LOOKUP(DO_LOG,.............................,do_log) LOOKUP(DO_MIPMAPS,.........................,do_mipmaps) LOOKUP(DO_MOUSE,...........................,do_mouse) LOOKUP(DO_MOUSE2,..........................,do_mouse2) LOOKUP(DO_NUMLOCK,.........................,do_numlock) LOOKUP(DO_NWSE,............................,do_nwse) LOOKUP(DO_OPENGL,..........................,do_opengl) LOOKUP(DO_PAUSE,...........................,do_pause) LOOKUP(DO_RANGEFOG,........................,do_rangefog) LOOKUP(DO_RED,.............................,do_red) LOOKUP(DO_REVERB,..........................,do_reverb) LOOKUP(DO_RUMBLE,..........................,do_rumble) LOOKUP(DO_SAVE,............................,do_save) LOOKUP(DO_SFX,.............................,do_sfx) LOOKUP(DO_SHADOW,..........................,do_shadow) LOOKUP(DO_SIXAXIS,.........................,do_sixaxis) LOOKUP(DO_SMOOTH,..........................,do_smooth) LOOKUP(DO_SOUNDS,..........................,do_sounds) LOOKUP(DO_SRGB,............................,do_srgb) LOOKUP(DO_SS,..............................,do_ss) LOOKUP(DO_ST,..............................,do_st) LOOKUP(DO_START,...........................,do_start) LOOKUP(DO_STIPPLE,.........................,do_stipple) LOOKUP(DO_STIPPLE2,........................,do_stipple2) LOOKUP(DO_SYNCBGM,.........................,do_syncbgm) LOOKUP(DO_SYSTEM,..........................,do_system) LOOKUP(DO_TOBII,...........................,do_tobii) LOOKUP(DO_TOBII2,..........................,do_tobii2) LOOKUP(DO_U,...............................,do_u) LOOKUP(DO_U2,..............................,do_u2) LOOKUP(DO_WALK,............................,do_walk) LOOKUP(DO_WASD,............................,do_wasd) #endif #ifdef SOMEX_INI_OUTPUT_SECTION LOOKUP(OUTPUT_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(ART_ACTION_CENTER_NOTE_MS_TIMEOUT,..,art_action_center_note_ms_timeout) LOOKUP(DO_F5_TRIPLE_BUFFER_FPS,............,do_f5_triple_buffer_fps) LOOKUP(DO_MISSING_FILE_DIALOG_OK,..........,do_missing_file_dialog_ok) LOOKUP(FUNCTION_OVERLAY_CONTRAST,..........,function_overlay_contrast) LOOKUP(FUNCTION_OVERLAY_ECLIPSE,...........,function_overlay_eclipse) LOOKUP(FUNCTION_OVERLAY_MASK,..............,function_overlay_mask) LOOKUP(FUNCTION_OVERLAY_TINT,..............,function_overlay_tint) #endif #ifdef SOMEX_INI_PLAYER_SECTION LOOKUP(PLAYER_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(ARM_BICEP,..........................,arm_bicep) LOOKUP(ARM_BICEP2,.........................,arm_bicep2) LOOKUP(ARM_MS_WINDUP,......................,arm_ms_windup) LOOKUP(ARM_MS_WINDUP2,.....................,arm_ms_windup2) LOOKUP(CORKSCREW_POWER,....................,corkscrew_power) LOOKUP(DO_2000_COMPATIBLE_PLAYER_FILE,.....,do_2000_compatible_player_file) LOOKUP(DO_NOT_CORKSCREW,...................,do_not_corkscrew) LOOKUP(DO_NOT_DASH,........................,do_not_dash) LOOKUP(DO_NOT_DUCK,........................,do_not_duck) LOOKUP(DO_NOT_JUMP,........................,do_not_jump) LOOKUP(DO_NOT_RUSH,........................,do_not_rush) LOOKUP(DO_NOT_SLIDE,.......................,do_not_slide) LOOKUP(DO_NOT_SQUAT,.......................,do_not_squat) LOOKUP(PLAYER_CHARACTER_ARM,...............,player_character_arm) LOOKUP(PLAYER_CHARACTER_BOB,...............,player_character_bob) LOOKUP(PLAYER_CHARACTER_BOB2,..............,player_character_bob2) LOOKUP(PLAYER_CHARACTER_BOB3,..............,player_character_bob3) LOOKUP(PLAYER_CHARACTER_DIP,...............,player_character_dip) LOOKUP(PLAYER_CHARACTER_DIP2,..............,player_character_dip2) LOOKUP(PLAYER_CHARACTER_DUCK,..............,player_character_duck) LOOKUP(PLAYER_CHARACTER_DUCK2,.............,player_character_duck2) LOOKUP(PLAYER_CHARACTER_DUCK3,.............,player_character_duck3) LOOKUP(PLAYER_CHARACTER_FENCE,.............,player_character_fence) LOOKUP(PLAYER_CHARACTER_FENCE2,............,player_character_fence2) LOOKUP(PLAYER_CHARACTER_FENCE3,............,player_character_fence3) LOOKUP(PLAYER_CHARACTER_FENCE4,............,player_character_fence4) LOOKUP(PLAYER_CHARACTER_FENCE5,............,player_character_fence5) LOOKUP(PLAYER_CHARACTER_HEIGHT,............,player_character_height) LOOKUP(PLAYER_CHARACTER_HEIGHT2,...........,player_character_height2) LOOKUP(PLAYER_CHARACTER_INSEAM,............,player_character_inseam) LOOKUP(PLAYER_CHARACTER_NOD,...............,player_character_nod) LOOKUP(PLAYER_CHARACTER_NOD2,..............,player_character_nod2) LOOKUP(PLAYER_CHARACTER_RADIUS,............,player_character_radius) LOOKUP(PLAYER_CHARACTER_RADIUS2,...........,player_character_radius2) LOOKUP(PLAYER_CHARACTER_RADIUS3,...........,player_character_radius3) LOOKUP(PLAYER_CHARACTER_RADIUS4,...........,player_character_radius4) LOOKUP(PLAYER_CHARACTER_SCALE,.............,player_character_scale) LOOKUP(PLAYER_CHARACTER_SHADOW,............,player_character_shadow) LOOKUP(PLAYER_CHARACTER_SHAPE,.............,player_character_shape) LOOKUP(PLAYER_CHARACTER_SHAPE2,............,player_character_shape2) LOOKUP(PLAYER_CHARACTER_SHAPE3,............,player_character_shape3) LOOKUP(PLAYER_CHARACTER_SLIP,..............,player_character_slip) LOOKUP(PLAYER_CHARACTER_STATURE,...........,player_character_stature) LOOKUP(PLAYER_CHARACTER_STRIDE,............,player_character_stride) LOOKUP(PLAYER_CHARACTER_WEIGHT,............,player_character_weight) LOOKUP(PLAYER_CHARACTER_WEIGHT2,...........,player_character_weight2) LOOKUP(PLAYER_FILE_EXTENSION,..............,player_file_extension) LOOKUP(SUBTITLES_MS_INTERIM,...............,subtitles_ms_interim) LOOKUP(SUBTITLES_MS_TIMEOUT,...............,subtitles_ms_timeout) LOOKUP(TAP_OR_HOLD_MS_TIMEOUT,.............,tap_or_hold_ms_timeout) #endif #ifdef SOMEX_INI_SAMPLE_SECTION LOOKUP(SAMPLE_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(FOOTSTEP_IDENTIFIER,................,footstep_identifier) LOOKUP(HEADBUTT_IDENTIFIER,................,headbutt_identifier) LOOKUP(HEADWIND_AMBIENT_WIND_EFFECT,.......,headwind_ambient_wind_effect) LOOKUP(HEADWIND_IDENTIFIER,................,headwind_identifier) LOOKUP(RICOCHET_IDENTIFIER,................,ricochet_identifier) LOOKUP(SAMPLE_PITCH_ADJUSTMENT,............,sample_pitch_adjustment) LOOKUP(SAMPLE_VOLUME_ADJUSTMENT,...........,sample_volume_adjustment) #endif #ifdef SOMEX_INI_SCRIPT_SECTION LOOKUP(SCRIPT_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DO_NOT_SHOW_BUTTON_NAMES,...........,do_not_show_button_names) LOOKUP(DO_USE_BUILTIN_ENGLISH_BY_DEFAULT,..,do_use_builtin_english_by_default) LOOKUP(DO_USE_BUILTIN_LOCALE_DATE_FORMAT,..,do_use_builtin_locale_date_format) LOOKUP(LOCALE_TO_USE_FOR_DATES_AND_FIGURES,,locale_to_use_for_dates_and_figures) LOOKUP(LOCALE_TO_USE_FOR_PLAY,.............,locale_to_use_for_play) LOOKUP(LOCALE_TO_USE_FOR_PLAY_IF_NOT_FOUND,,locale_to_use_for_play_if_not_found) LOOKUP(STATUS_FONTS_CONTRAST,..............,status_fonts_contrast) LOOKUP(STATUS_FONTS_HEIGHT,................,status_fonts_height) LOOKUP(STATUS_FONTS_TINT,..................,status_fonts_tint) LOOKUP(STATUS_FONTS_TO_USE,................,status_fonts_to_use) LOOKUP(SYSTEM_FONTS_CONTRAST,..............,system_fonts_contrast) LOOKUP(SYSTEM_FONTS_TINT,..................,system_fonts_tint) LOOKUP(SYSTEM_FONTS_TO_USE,................,system_fonts_to_use) LOOKUP(TRANSLATION_TO_USE_FOR_PLAY,........,translation_to_use_for_play) #endif #ifdef SOMEX_INI_STEREO_SECTION LOOKUP(STEREO_INITIALIZATION_FAILURE,......,total_failures) //NOTE: capitalization is a problem for manual sorting LOOKUP(PSVRTOOLBOX_COMMAND_PORT,...........,PSVRToolbox_command_port) LOOKUP(PSVRTOOLBOX_STATUS_PORT,............,PSVRToolbox_status_port) LOOKUP(STARTNOLOSERVER_FOLDER,.............,StartNoloServer_folder) //lowercase LOOKUP(AA_DIVISOR,.........................,aa_divisor) LOOKUP(BETA_CONSTANT,......................,beta_constant) LOOKUP(DIM_ADJUSTMENT,.....................,dim_adjustment) LOOKUP(DO_NOT_AA_in_Stereo,................,do_not_aa) LOOKUP(DO_NOT_DITHER_in_Stereo,............,do_not_dither) LOOKUP(DO_NOT_FORCE_FULL_COLOR_DEPTH,......,do_not_force_full_color_depth) LOOKUP(DO_NOT_LAP,.........................,do_not_lap) LOOKUP(DO_SMOOTH_in_Stereo,................,do_smooth) LOOKUP(DO_STIPPLE_in_Stereo,...............,do_stipple) LOOKUP(FUZZ_CONSTANT,......................,fuzz_constant) LOOKUP(KF2_DEMO_BEVEL,.....................,kf2_demo_bevel) LOOKUP(STEREO_W,...........................,stereo_w) LOOKUP(STEREO_Y,...........................,stereo_y) LOOKUP(ZOOM,...............................,zoom) #endif #ifdef SOMEX_INI_SYSTEM_SECTION LOOKUP(SYSTEM_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(CENTRAL_PROCESSING_UNITS,...........,central_processing_units) LOOKUP(DO_DIRECT3D_MULTI_THREAD,...........,do_direct3d_multi_thread) LOOKUP(DO_HIDE_MASTER_VOLUME_ON_STARTUP,...,do_hide_master_volume_on_startup) LOOKUP(MASTER_VOLUME_LOUD,.................,master_volume_loud) LOOKUP(MASTER_VOLUME_MUTE,.................,master_volume_mute) #endif #ifdef SOMEX_INI_VOLUME_SECTION LOOKUP(VOLUME_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(VOLUME_DEPTH,.......................,volume_depth) LOOKUP(VOLUME_FOG_FACTOR,..................,volume_fog_factor) LOOKUP(VOLUME_FOG_SATURATION,..............,volume_fog_saturation) LOOKUP(VOLUME_POWER,.......................,volume_power) LOOKUP(VOLUME_SIDES,.......................,volume_sides) #endif #ifdef SOMEX_INI_WINDOW_SECTION LOOKUP(WINDOW_INITIALIZATION_FAILURE,......,total_failures) LOOKUP(DIRECTX_VERSION_TO_USE_FOR_WINDOW,..,directx_version_to_use_for_window) LOOKUP(DO_AUTO_PAUSE_WINDOW_WHILE_INACTIVE,,do_auto_pause_window_while_inactive) LOOKUP(DO_CENTER_PICTURE_FOR_FIXED_DISPLAY,,do_center_picture_for_fixed_display) LOOKUP(DO_FORCE_FULLSCREEN_INSIDE_WINDOW,..,do_force_fullscreen_inside_window) LOOKUP(DO_FORCE_IMMEDIATE_VERTICAL_REFRESH,,do_force_immediate_vertical_refresh) LOOKUP(DO_FORCE_REFRESH_ON_VERTICAL_BLANK,.,do_force_refresh_on_vertical_blank) LOOKUP(DO_HIDE_COMPANY_TITLE_ON_STARTUP,...,do_hide_company_title_on_startup) LOOKUP(DO_HIDE_OPENING_MOVIE_ON_STARTUP,...,do_hide_opening_movie_on_startup) LOOKUP(DO_HIDE_SPLASH_SCREEN_ON_STARTUP,...,do_hide_splash_screen_on_startup) LOOKUP(DO_NOT_COMPROMISE_FULLSCREEN_MODE,..,do_not_compromise_fullscreen_mode) LOOKUP(DO_NOT_HIDE_WINDOW_ON_STARTUP,......,do_not_hide_window_on_startup) LOOKUP(DO_SCALE_640X480_MODES_TO_SETTING,..,do_scale_640x480_modes_to_setting) LOOKUP(DO_USE_INTERLACED_SCANLINE_ORDERING,,do_use_interlaced_scanline_ordering) LOOKUP(INTERIOR_BORDER,....................,interior_border) LOOKUP(RESTRICT_ASPECT_RATIO_TO,...........,restrict_aspect_ratio_to) //LOOKUP(RESTRICT_FRAME_RATE_TO,.............,restrict_frame_rate_to) LOOKUP(SECONDS_PER_FRAME,..................,seconds_per_frame) LOOKUP(SHADER_COMPATIBILITY_LEVEL,.........,shader_compatibility_level) LOOKUP(SHADER_MODEL_TO_USE,................,shader_model_to_use) LOOKUP(SPLASH_SCREEN_MS_TIMEOUT,...........,splash_screen_ms_timeout) LOOKUP(WINDOW_TITLE_TO_USE,................,window_title_to_use) #endif