/*ATTENTION*/ // // This file contains Shift_JIS text, care must be taken // when saving it so it retains its ANSI (932) codepage! TERM(Attack,"攻撃","Attack") TERM(Magic,"魔法","Magic") TERM(Menu,"ステータス","Menu") TERM(Act,"イベント","Action") TERM(Left,"左平行移動","Move Left") TERM(Right,"右平行移動","Move Right") TERM(Up,"見上げる","Look Up") TERM(Down,"見下ろす","Look Down") TERM(Normal,"通常","") TERM(Poison,"毒","Poison") TERM(Palsy,"痺","Palsy") TERM(Dark,"闇","Blind") TERM(Curse,"呪","Curse") TERM(Slow,"重","Slow") TERM(Off,"OFF",">Off") TERM(On,"ON",">On") //TERM(Point,"Point","Point") //TERM(Bilinear,"Biliner","Bilinear") //TERM(Trilinear,"Triliner","Trilinear") //TERM(Filter,"filtering","Filter") TERM(Display,"display","") //newer systems say Adapter 1. (2,3) instead //TERM(Display1,"\\\\.\\DISPLAY1","Display1") //(may as well standardize around that then) TERM(Display1,"\\\\.\\DISPLAY1","Adapter 1.") TERM(Display2,"\\\\.\\DISPLAY2","Adapter 2.") TERM(Display3,"\\\\.\\DISPLAY3","Adapter 3.") TERM(Display4,"\\\\.\\DISPLAY4","Adapter 4.") TERM(Rgb,"RGB","Software") TERM(Emu,"Emulation","Emulation (slow)") TERM(Tnl,"T&L","& TnL (fast)") TERM(D3D,"Direct3D","Direct3D HAL") TERM(Hal,"HAL","")