This is a SomEx configuration file intended to be copied to the folder of a new project This system was originally devised in order to correct some transitional texture issues around some changes between DirectX 7 and 9 This system called "keygen" is undocumented [00155c04ff848484] public comments=2x white sky background... cloudy possibly correct=colorkey(0) fix(sky02_1.dds) [00155c04ff63646c] public comments=2x grey sky background... twilight possibly correct=colorkey(0) fix(sky03_1.dds) [00155c04ff101017] public comments=2x night sky background... blur filter applied correct=colorkey(0) fix(sky04_1.dds) [00155020cf363636] public comments=white sky halo, cloudy possibly correct=colorkey(0) fix(sky02_2.dds) [0015502087151515] public comments=looks like a sky texture, twilight possibly correct=colorkey(0) [00155020bf272727] public comments=night sky halo correct=colorkey(0) fix(sky04_2.dds) [00155c0419080802] public comments=tall grass disembodied at lower mip levels lodbias=-1 [00155410ffb8b8b8] public comments=the shadow texture which appears under npcs correct=shadow fix(kage.dds) [00155c042b100f05] public comments=grass texture with phantom texels at top level addressu=MIRROR addressv=MIRROR [00155c044f181605] public comments=shrub texture with phantom texels at mip levels addressu=MIRROR addressv=MIRROR [001558082b181006] public comments=red flickering flame with dirty animation correct=fix(redflame.dds) addressu=BORDER addressv=BORDER [001558082b0a0916] public comments=blue flickering flame with dirty animation correct=fix(blueflame.dds) addressu=BORDER addressv=BORDER [00155808f5984815] public comments=this is the troublesome player firewall spell correct=fix(firewall.dds) addressu=CLAMP addressv=CLAMP [001554082a020506] public comments=frogman water spell with an odd texel border correct=fix(waterbullet.dds)